LayerEndermanEvolvedEyes.java 文件源码

java
阅读 20 收藏 0 点赞 0 评论 0

项目:EndermanEvolution 作者:
@Override
public void doRenderLayer(EntityEvolvedEnderman entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
    endermanRenderer.bindTexture(RES_ENDERMAN_EYES);
    GlStateManager.enableBlend();
    GlStateManager.disableAlpha();
    GlStateManager.blendFunc(GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ONE);
    GlStateManager.disableLighting();
    GlStateManager.depthMask(!entitylivingbaseIn.isInvisible());

    OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 61680.0F, 0.0F);
    GlStateManager.enableLighting();
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    endermanRenderer.getMainModel().render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
    endermanRenderer.setLightmap(entitylivingbaseIn);
    GlStateManager.depthMask(true);
    GlStateManager.disableBlend();
    GlStateManager.enableAlpha();
}
评论列表
文章目录


问题


面经


文章

微信
公众号

扫码关注公众号