@Override
public void doRenderLayer(EntityEvolvedEnderman entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
endermanRenderer.bindTexture(RES_ENDERMAN_EYES);
GlStateManager.enableBlend();
GlStateManager.disableAlpha();
GlStateManager.blendFunc(GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ONE);
GlStateManager.disableLighting();
GlStateManager.depthMask(!entitylivingbaseIn.isInvisible());
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 61680.0F, 0.0F);
GlStateManager.enableLighting();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
endermanRenderer.getMainModel().render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
endermanRenderer.setLightmap(entitylivingbaseIn);
GlStateManager.depthMask(true);
GlStateManager.disableBlend();
GlStateManager.enableAlpha();
}
LayerEndermanEvolvedEyes.java 文件源码
java
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项目:EndermanEvolution
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