private void uploadFloatMatrix()
{
switch (this.uniformType)
{
case 8:
OpenGlHelper.glUniformMatrix2(this.uniformLocation, true, this.uniformFloatBuffer);
break;
case 9:
OpenGlHelper.glUniformMatrix3(this.uniformLocation, true, this.uniformFloatBuffer);
break;
case 10:
OpenGlHelper.glUniformMatrix4(this.uniformLocation, true, this.uniformFloatBuffer);
}
}
ShaderUniform.java 文件源码
java
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