public static void bindTextureMapForUpdateAndRender(TextureManager tm, ResourceLocation resLoc)
{
TextureMap texturemap = (TextureMap)tm.getTexture(resLoc);
Shaders.atlasSizeX = texturemap.atlasWidth;
Shaders.atlasSizeY = texturemap.atlasHeight;
bindTextures(updatingTex = texturemap.getMultiTexID());
}
ShadersTex.java 文件源码
java
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