RenderItem.java 文件源码

java
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项目:BaseClient 作者:
private void renderEffect(IBakedModel model)
{
    if (!Config.isCustomItems() || CustomItems.isUseGlint())
    {
        GlStateManager.depthMask(false);
        GlStateManager.depthFunc(514);
        GlStateManager.disableLighting();
        GlStateManager.blendFunc(768, 1);
        this.textureManager.bindTexture(RES_ITEM_GLINT);
        GlStateManager.matrixMode(5890);
        GlStateManager.pushMatrix();
        GlStateManager.scale(8.0F, 8.0F, 8.0F);
        float f = (float)(Minecraft.getSystemTime() % 3000L) / 3000.0F / 8.0F;
        GlStateManager.translate(f, 0.0F, 0.0F);
        GlStateManager.rotate(-50.0F, 0.0F, 0.0F, 1.0F);
        this.renderModel(model, -8372020);
        GlStateManager.popMatrix();
        GlStateManager.pushMatrix();
        GlStateManager.scale(8.0F, 8.0F, 8.0F);
        float f1 = (float)(Minecraft.getSystemTime() % 4873L) / 4873.0F / 8.0F;
        GlStateManager.translate(-f1, 0.0F, 0.0F);
        GlStateManager.rotate(10.0F, 0.0F, 0.0F, 1.0F);
        this.renderModel(model, -8372020);
        GlStateManager.popMatrix();
        GlStateManager.matrixMode(5888);
        GlStateManager.blendFunc(770, 771);
        GlStateManager.enableLighting();
        GlStateManager.depthFunc(515);
        GlStateManager.depthMask(true);
        this.textureManager.bindTexture(TextureMap.locationBlocksTexture);
    }
}
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