protected void renderPortal(float timeInPortal, ScaledResolution scaledRes)
{
if (timeInPortal < 1.0F)
{
timeInPortal = timeInPortal * timeInPortal;
timeInPortal = timeInPortal * timeInPortal;
timeInPortal = timeInPortal * 0.8F + 0.2F;
}
GlStateManager.disableAlpha();
GlStateManager.disableDepth();
GlStateManager.depthMask(false);
GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
GlStateManager.color(1.0F, 1.0F, 1.0F, timeInPortal);
this.mc.getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
TextureAtlasSprite textureatlassprite = this.mc.getBlockRendererDispatcher().getBlockModelShapes().getTexture(Blocks.PORTAL.getDefaultState());
float f = textureatlassprite.getMinU();
float f1 = textureatlassprite.getMinV();
float f2 = textureatlassprite.getMaxU();
float f3 = textureatlassprite.getMaxV();
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer vertexbuffer = tessellator.getBuffer();
vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX);
vertexbuffer.pos(0.0D, (double)scaledRes.getScaledHeight(), -90.0D).tex((double)f, (double)f3).endVertex();
vertexbuffer.pos((double)scaledRes.getScaledWidth(), (double)scaledRes.getScaledHeight(), -90.0D).tex((double)f2, (double)f3).endVertex();
vertexbuffer.pos((double)scaledRes.getScaledWidth(), 0.0D, -90.0D).tex((double)f2, (double)f1).endVertex();
vertexbuffer.pos(0.0D, 0.0D, -90.0D).tex((double)f, (double)f1).endVertex();
tessellator.draw();
GlStateManager.depthMask(true);
GlStateManager.enableDepth();
GlStateManager.enableAlpha();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
}
GuiIngame.java 文件源码
java
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项目:CustomWorldGen
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