@Override
protected ResourceLocation getEntityTexture(Entity entity)
{
_ProjectileBase shot = (_ProjectileBase) entity;
String loc = shot.getEntityTexturePath();
if (loc != null) { return new ResourceLocation("quiverchevsky", loc); }
else // Texture path is null. Is this using an MC-internal texture?
{
byte[] type = shot.getRenderType();
if (type[0] == 1) { return new ResourceLocation("textures/entity/arrow.png"); } // Regular arrow
}
return TextureMap.locationItemsTexture; // Fallback. Can't remember the damn texture map location, which is what I need for items
}
Render_Projectile.java 文件源码
java
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项目:minecraft-quiverbow
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