ShadersTex.java 文件源码

java
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项目:BaseClient 作者:
static void updateTextureMinMagFilter()
{
    TextureManager texturemanager = Minecraft.getMinecraft().getTextureManager();
    ITextureObject itextureobject = texturemanager.getTexture(TextureMap.locationBlocksTexture);

    if (itextureobject != null)
    {
        MultiTexID multitexid = itextureobject.getMultiTexID();
        GlStateManager.bindTexture(multitexid.base);
        GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, Shaders.texMinFilValue[Shaders.configTexMinFilB]);
        GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, Shaders.texMagFilValue[Shaders.configTexMagFilB]);
        GlStateManager.bindTexture(multitexid.norm);
        GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, Shaders.texMinFilValue[Shaders.configTexMinFilN]);
        GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, Shaders.texMagFilValue[Shaders.configTexMagFilN]);
        GlStateManager.bindTexture(multitexid.spec);
        GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, Shaders.texMinFilValue[Shaders.configTexMinFilS]);
        GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, Shaders.texMagFilValue[Shaders.configTexMagFilS]);
        GlStateManager.bindTexture(0);
    }
}
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