ShadersTex.java 文件源码

java
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项目:BaseClient 作者:
public static void allocateTextureMap(int texID, int mipmapLevels, int width, int height, Stitcher stitcher, TextureMap tex)
{
    SMCLog.info("allocateTextureMap " + mipmapLevels + " " + width + " " + height + " ");
    updatingTextureMap = tex;
    tex.atlasWidth = width;
    tex.atlasHeight = height;
    MultiTexID multitexid = getMultiTexID(tex);
    updatingTex = multitexid;
    TextureUtil.allocateTextureImpl(multitexid.base, mipmapLevels, width, height);

    if (Shaders.configNormalMap)
    {
        TextureUtil.allocateTextureImpl(multitexid.norm, mipmapLevels, width, height);
    }

    if (Shaders.configSpecularMap)
    {
        TextureUtil.allocateTextureImpl(multitexid.spec, mipmapLevels, width, height);
    }

    GlStateManager.bindTexture(texID);
}
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