public static void allocateTextureMap(int texID, int mipmapLevels, int width, int height, Stitcher stitcher, TextureMap tex)
{
SMCLog.info("allocateTextureMap " + mipmapLevels + " " + width + " " + height + " ");
updatingTextureMap = tex;
tex.atlasWidth = width;
tex.atlasHeight = height;
MultiTexID multitexid = getMultiTexID(tex);
updatingTex = multitexid;
TextureUtil.allocateTextureImpl(multitexid.base, mipmapLevels, width, height);
if (Shaders.configNormalMap)
{
TextureUtil.allocateTextureImpl(multitexid.norm, mipmapLevels, width, height);
}
if (Shaders.configSpecularMap)
{
TextureUtil.allocateTextureImpl(multitexid.spec, mipmapLevels, width, height);
}
GlStateManager.bindTexture(texID);
}
ShadersTex.java 文件源码
java
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