GuiChannelSetterProjector.java 文件源码

java
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项目:GeneralLaymansAestheticSpyingScreen 作者:
@Override
public void drawScreen(int mouseX, int mouseY, float partialTicks)
{
    if(mc == null)
    {
        mc = Minecraft.getMinecraft();
        fontRenderer = mc.fontRenderer;
    }
    drawDefaultBackground();

    GlStateManager.color(1F, 1F, 1F, 1F);
    this.mc.getTextureManager().bindTexture(texBackground);
    this.drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize);

    trackList.drawScreen(mouseX, mouseY, partialTicks);

    super.drawScreen(mouseX, mouseY, partialTicks);

    GlStateManager.pushMatrix();
    GlStateManager.enableDepth();
    RenderHelper.enableGUIStandardItemLighting();
    GlStateManager.translate(guiLeft + xSize + 3, guiTop + 2, 0);
    mc.getRenderItem().renderItemAndEffectIntoGUI(new ItemStack(GeneralLaymansAestheticSpyingScreen.blockGlass, 1, 2), 0, 0);
    RenderHelper.disableStandardItemLighting();
    GlStateManager.disableDepth();
    GlStateManager.popMatrix();

    GlStateManager.pushMatrix();
    GlStateManager.scale(0.5F, 0.5F, 0.5F);
    fontRenderer.drawString(I18n.translateToLocal("glass.gui.availableChannels"), (guiLeft + 5) / 0.5F, (guiTop + 5) / 0.5F, 16777215, true);
    GlStateManager.popMatrix();
}
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