GuiDisguiseKit.java 文件源码

java
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项目:Mods 作者:
public static void drawEntityOnScreen(int posX, int posY, int scale, EntityLivingBase ent) {
    GlStateManager.enableColorMaterial();
    GlStateManager.pushMatrix();
    GlStateManager.translate(posX, posY, 50.0F);
    GlStateManager.scale((-scale), scale, scale);
    GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);
    float f = ent.renderYawOffset;
    float f1 = ent.rotationYaw;
    float f2 = ent.rotationPitch;
    float f3 = ent.prevRotationYawHead;
    float f4 = ent.rotationYawHead;
    GlStateManager.rotate(135.0F, 0.0F, 1.0F, 0.0F);
    RenderHelper.enableStandardItemLighting();
    GlStateManager.rotate(-135.0F, 0.0F, 1.0F, 0.0F);
    ent.renderYawOffset = 0;
    ent.rotationYaw = 0;
    ent.rotationPitch = 0;
    ent.rotationYawHead = ent.rotationYaw;
    ent.prevRotationYawHead = ent.rotationYaw;
    GlStateManager.translate(0.0F, 0.0F, 0.0F);
    RenderManager rendermanager = Minecraft.getMinecraft().getRenderManager();
    rendermanager.setPlayerViewY(180.0F);
    rendermanager.setRenderShadow(false);
    rendermanager.doRenderEntity(ent, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F, false);
    rendermanager.setRenderShadow(true);
    ent.renderYawOffset = f;
    ent.rotationYaw = f1;
    ent.rotationPitch = f2;
    ent.prevRotationYawHead = f3;
    ent.rotationYawHead = f4;
    GlStateManager.popMatrix();
    RenderHelper.disableStandardItemLighting();
    GlStateManager.disableRescaleNormal();
    GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
    GlStateManager.disableTexture2D();
    GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
}
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