public static void renderDebugText(String str, double x, double y, double z, float partialTicks, int color)
{
Minecraft minecraft = Minecraft.getMinecraft();
if (minecraft.thePlayer != null && minecraft.getRenderManager() != null && minecraft.getRenderManager().options != null)
{
FontRenderer fontrenderer = minecraft.fontRendererObj;
EntityPlayer entityplayer = minecraft.thePlayer;
double d0 = entityplayer.lastTickPosX + (entityplayer.posX - entityplayer.lastTickPosX) * (double)partialTicks;
double d1 = entityplayer.lastTickPosY + (entityplayer.posY - entityplayer.lastTickPosY) * (double)partialTicks;
double d2 = entityplayer.lastTickPosZ + (entityplayer.posZ - entityplayer.lastTickPosZ) * (double)partialTicks;
GlStateManager.pushMatrix();
GlStateManager.translate((float)(x - d0), (float)(y - d1) + 0.07F, (float)(z - d2));
GlStateManager.glNormal3f(0.0F, 1.0F, 0.0F);
GlStateManager.scale(0.02F, -0.02F, 0.02F);
RenderManager rendermanager = minecraft.getRenderManager();
GlStateManager.rotate(-rendermanager.playerViewY, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate((float)(rendermanager.options.thirdPersonView == 2 ? 1 : -1) * rendermanager.playerViewX, 1.0F, 0.0F, 0.0F);
GlStateManager.disableLighting();
GlStateManager.enableTexture2D();
GlStateManager.enableDepth();
GlStateManager.depthMask(true);
GlStateManager.scale(-1.0F, 1.0F, 1.0F);
fontrenderer.drawString(str, -fontrenderer.getStringWidth(str) / 2, 0, color);
GlStateManager.enableLighting();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.popMatrix();
}
}
DebugRenderer.java 文件源码
java
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项目:CustomWorldGen
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