LayerEndermanEyes.java 文件源码

java
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项目:CustomWorldGen 作者:
public void doRenderLayer(EntityEnderman entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
    this.endermanRenderer.bindTexture(RES_ENDERMAN_EYES);
    GlStateManager.enableBlend();
    GlStateManager.disableAlpha();
    GlStateManager.blendFunc(GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ONE);
    GlStateManager.disableLighting();
    GlStateManager.depthMask(!entitylivingbaseIn.isInvisible());
    int i = 61680;
    int j = 61680;
    int k = 0;
    OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 61680.0F, 0.0F);
    GlStateManager.enableLighting();
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    this.endermanRenderer.getMainModel().render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
    this.endermanRenderer.setLightmap(entitylivingbaseIn, partialTicks);
    GlStateManager.depthMask(true);
    GlStateManager.disableBlend();
    GlStateManager.enableAlpha();
}
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