@Override
protected void applyRotations(EntityEyeOfSchrodinger schrodinger, float p_77043_2_, float rotationYaw, float partialTicks) {
GlStateManager.rotate(180F - rotationYaw, 0F, 1F, 0F);
GlStateManager.rotate(-schrodinger.rotationPitch, 1F, 0F, 0.0F);
if(schrodinger.deathTime > 0) {
float f = ((float) schrodinger.deathTime + partialTicks - 1.0F) / 20.0F * 1.6F;
f = MathHelper.sqrt(f);
if(f > 1.0F) {
f = 1.0F;
}
GlStateManager.rotate(f * this.getDeathMaxRotation(schrodinger), 0.0F, 0.0F, 1.0F);
}
}
EyeOfSchrodingerRenderer.java 文件源码
java
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