/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doe
*/
public void doRender(EntityWitherSkull entity, double x, double y, double z, float entityYaw, float partialTicks)
{
GlStateManager.pushMatrix();
GlStateManager.disableCull();
float f = this.func_82400_a(entity.prevRotationYaw, entity.rotationYaw, partialTicks);
float f1 = entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * partialTicks;
GlStateManager.translate((float)x, (float)y, (float)z);
float f2 = 0.0625F;
GlStateManager.enableRescaleNormal();
GlStateManager.scale(-1.0F, -1.0F, 1.0F);
GlStateManager.enableAlpha();
this.bindEntityTexture(entity);
this.skeletonHeadModel.render(entity, 0.0F, 0.0F, 0.0F, f, f1, f2);
GlStateManager.popMatrix();
super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
RenderWitherSkull.java 文件源码
java
阅读 22
收藏 0
点赞 0
评论 0
项目:DecompiledMinecraft
作者:
评论列表
文章目录