public void renderChest(EntityBoatChest entity, float partialTicks) {
TileEntitySpecialRenderer<TileEntityChest> renderer = TileEntityRendererDispatcher.instance.getSpecialRenderer(DUMMY_CHEST);
if(renderer != null) {
GlStateManager.pushMatrix();
GlStateManager.translate(-0.5, 0.125, -0.5);
GlStateManager.rotate(180, 1, 0, 0);
GlStateManager.rotate(90, 0, 1, 0);
DUMMY_CHEST.numPlayersUsing = entity.getPlayersUsing();
DUMMY_CHEST.lidAngle = entity.getLidAngle();
DUMMY_CHEST.prevLidAngle = entity.getPrevLidAngle();
DUMMY_CHEST.setWorld(Boatifull.proxy.getClientWorld());
renderer.renderTileEntityAt(DUMMY_CHEST, 0, 0, 0, partialTicks, -1);
GlStateManager.popMatrix();
}
}
RenderEntityBoatChest.java 文件源码
java
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项目:Boatifull
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