/**
* Draw this primitve. This is typically called only once as the generated drawing instructions are saved by the
* renderer and reused later.
*/
public void draw(VertexBuffer renderer, float scale)
{
Vec3d vec3d = this.vertexPositions[1].vector3D.subtractReverse(this.vertexPositions[0].vector3D);
Vec3d vec3d1 = this.vertexPositions[1].vector3D.subtractReverse(this.vertexPositions[2].vector3D);
Vec3d vec3d2 = vec3d1.crossProduct(vec3d).normalize();
float f = (float)vec3d2.xCoord;
float f1 = (float)vec3d2.yCoord;
float f2 = (float)vec3d2.zCoord;
if (this.invertNormal)
{
f = -f;
f1 = -f1;
f2 = -f2;
}
if (Config.isShaders())
{
renderer.begin(7, SVertexFormat.defVertexFormatTextured);
}
else
{
renderer.begin(7, DefaultVertexFormats.OLDMODEL_POSITION_TEX_NORMAL);
}
for (int i = 0; i < 4; ++i)
{
PositionTextureVertex positiontexturevertex = this.vertexPositions[i];
renderer.pos(positiontexturevertex.vector3D.xCoord * (double)scale, positiontexturevertex.vector3D.yCoord * (double)scale, positiontexturevertex.vector3D.zCoord * (double)scale).tex((double)positiontexturevertex.texturePositionX, (double)positiontexturevertex.texturePositionY).normal(f, f1, f2).endVertex();
}
Tessellator.getInstance().draw();
}
TexturedQuad.java 文件源码
java
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