private void renderPumpkinOverlay(ScaledResolution p_180476_1_)
{
GlStateManager.disableDepth();
GlStateManager.depthMask(false);
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.disableAlpha();
this.mc.getTextureManager().bindTexture(pumpkinBlurTexPath);
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
worldrenderer.pos(0.0D, (double)p_180476_1_.getScaledHeight(), -90.0D).tex(0.0D, 1.0D).endVertex();
worldrenderer.pos((double)p_180476_1_.getScaledWidth(), (double)p_180476_1_.getScaledHeight(), -90.0D).tex(1.0D, 1.0D).endVertex();
worldrenderer.pos((double)p_180476_1_.getScaledWidth(), 0.0D, -90.0D).tex(1.0D, 0.0D).endVertex();
worldrenderer.pos(0.0D, 0.0D, -90.0D).tex(0.0D, 0.0D).endVertex();
tessellator.draw();
GlStateManager.depthMask(true);
GlStateManager.enableDepth();
GlStateManager.enableAlpha();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
}
GuiIngame.java 文件源码
java
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项目:DecompiledMinecraft
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