public ChunkPosition getPlayerLookingAtBlock(EntityPlayerMP player, float reach)
{
Vec3 vec3d = Vec3.createVectorHelper(player.posX, (player.posY + 1.6200000000000001D) - player.yOffset, player.posZ);
Vec3 vec3d1 = player.getLook(1.0F);
Vec3 vec3d2 = vec3d.addVector(vec3d1.xCoord * reach, vec3d1.yCoord * reach, vec3d1.zCoord * reach);
MovingObjectPosition hit = player.worldObj.rayTraceBlocks(vec3d, vec3d2);
if(hit == null || hit.typeOfHit != MovingObjectType.BLOCK)
{
return null;
}
return new ChunkPosition(hit.blockX, hit.blockY, hit.blockZ);
}
PlayerCommand.java 文件源码
java
阅读 29
收藏 0
点赞 0
评论 0
项目:4Space-5
作者:
评论列表
文章目录