GuiCreateWorld.java 文件源码

java
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项目:Backmemed 作者:
/**
 * Sets displayed GUI elements according to the current settings state
 */
private void updateDisplayState()
{
    this.btnGameMode.displayString = I18n.format("selectWorld.gameMode", new Object[0]) + ": " + I18n.format("selectWorld.gameMode." + this.gameMode, new Object[0]);
    this.gameModeDesc1 = I18n.format("selectWorld.gameMode." + this.gameMode + ".line1", new Object[0]);
    this.gameModeDesc2 = I18n.format("selectWorld.gameMode." + this.gameMode + ".line2", new Object[0]);
    this.btnMapFeatures.displayString = I18n.format("selectWorld.mapFeatures", new Object[0]) + " ";

    if (this.generateStructuresEnabled)
    {
        this.btnMapFeatures.displayString = this.btnMapFeatures.displayString + I18n.format("options.on", new Object[0]);
    }
    else
    {
        this.btnMapFeatures.displayString = this.btnMapFeatures.displayString + I18n.format("options.off", new Object[0]);
    }

    this.btnBonusItems.displayString = I18n.format("selectWorld.bonusItems", new Object[0]) + " ";

    if (this.bonusChestEnabled && !this.hardCoreMode)
    {
        this.btnBonusItems.displayString = this.btnBonusItems.displayString + I18n.format("options.on", new Object[0]);
    }
    else
    {
        this.btnBonusItems.displayString = this.btnBonusItems.displayString + I18n.format("options.off", new Object[0]);
    }

    this.btnMapType.displayString = I18n.format("selectWorld.mapType", new Object[0]) + " " + I18n.format(WorldType.WORLD_TYPES[this.selectedIndex].getTranslateName(), new Object[0]);
    this.btnAllowCommands.displayString = I18n.format("selectWorld.allowCommands", new Object[0]) + " ";

    if (this.allowCheats && !this.hardCoreMode)
    {
        this.btnAllowCommands.displayString = this.btnAllowCommands.displayString + I18n.format("options.on", new Object[0]);
    }
    else
    {
        this.btnAllowCommands.displayString = this.btnAllowCommands.displayString + I18n.format("options.off", new Object[0]);
    }
}
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