PlayerMovementListener.java 文件源码

java
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项目:ProjectAres 作者:
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void detectBlockPunch(PlayerAnimationEvent event) {
    if(event.getAnimationType() != PlayerAnimationType.ARM_SWING) return;
    if(event.getPlayer().getGameMode() != GameMode.ADVENTURE) return;

    // Client will not punch blocks in adventure mode, so we detect it ourselves and fire a BlockPunchEvent.
    // We do this in the kit module only because its the one that is responsible for putting players in adventure mode.
    // A few other modules rely on this, including StaminaModule and BlockDropsModule.
    RayBlockIntersection hit = event.getPlayer().getTargetedBlock(true, false);
    if(hit == null) return;

    eventBus.callEvent(new BlockPunchEvent(event.getPlayer(), hit));
}
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