void onEvent(PlayerAnimationEvent event) {
if(event.getAnimationType() != PlayerAnimationType.ARM_SWING) return;
if(event.getPlayer().isDigging()) return;
if(!isHoldingWeapon()) return;
swinging = true;
lastSwingTick = player.getMatch().getClock().now().tick;
}
PlayerStaminaState.java 文件源码
java
阅读 30
收藏 0
点赞 0
评论 0
项目:ProjectAres
作者:
评论列表
文章目录