/**
* Prevents lobby players from interacting in the world.
*
* @param event The event
*/
@EventHandler
public void onPlayerInteractEntity(final PlayerInteractAtEntityEvent event) {
if (event.getPlayer().getLocation().getWorld().equals(world)) {
event.setCancelled(true);
}
}
LobbyModule.java 文件源码
java
阅读 26
收藏 0
点赞 0
评论 0
项目:OpenUHC
作者:
评论列表
文章目录