@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerBedEnter(PlayerBedEnterEvent event) {
World world = event.getPlayer().getWorld();
if (plugin.isActive(world) && plugin.isFeatureEnabled(world, Feature.SPAWN_ON_SLEEP)) {
PluginConfig worldConfig = plugin.getConfig(world);
String mobName = ListUtils.getRandom(worldConfig.getStringList(Config.FEATURE_SPAWN_ON_SLEEP_SPAWN));
EntityType creatureType = EntityType.fromName(mobName.toUpperCase());
if (creatureType != null) {
//world.spawn(location, creatureType.getEntityClass(), SpawnReason.NATURAL);
world.spawnEntity(event.getPlayer().getLocation(), creatureType);
}
}
}
SpawnOnSleepListener.java 文件源码
java
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项目:BloodMoon
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