@EventHandler(priority = EventPriority.HIGHEST)
public void ClassChanger(final PlayerPortalEvent event)
{
if(Game.isGameRunning() && event.getPlayer().getGameMode() != GameMode.CREATIVE)
{
AnniPlayer p = AnniPlayer.getPlayer(event.getPlayer().getUniqueId());
if(p != null)
{
event.setCancelled(true);
if(p.getTeam() != null)
{
final Player pl = event.getPlayer();
pl.teleport(p.getTeam().getRandomSpawn());
Bukkit.getScheduler().runTaskLater(AnnihilationMain.getInstance(), new Runnable(){
@Override
public void run()
{
openKitMap(pl);
}}, 40);
}
}
}
}
KitLoading.java 文件源码
java
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项目:AnnihilationPro
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