@EventHandler
public void LeaveWorldCheck(PlayerChangedWorldEvent event) {
if (ConfigOptimize.chunkUnloader == true && event.getFrom().getPlayers().isEmpty()) {
Chunk[] loadedChunks = event.getFrom().getLoadedChunks();
int lcl = loadedChunks.length;
for (int i = 0; i < lcl; i++) {
Chunk chunk = loadedChunks[i];
if (chunk.isLoaded() == true & ChunkKeeper.ShouldKeepList.contains(chunk) == false) {
chunk.unload();
ChunkUnloaderTimes++;
}
}
}
}
ChunkUnloader.java 文件源码
java
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项目:EscapeLag
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