@EventHandler(priority = EventPriority.MONITOR)
public void onPlayerChangedWorld(PlayerChangedWorldEvent event)
{
// Updates a player's guns when they change worlds, useful for per-world permissions
if (plugin.getConfig().getBoolean("updateGunsOnWorldChange", false))
{
final Player player = event.getPlayer();
// This basically ensures that permissions have a chance to
// load and accounts for async world changed event
new BukkitRunnable()
{
@Override
public void run()
{
GunPlayer gp = plugin.getGunPlayer(player);
gp.calculateGuns();
}
}.runTaskLater(plugin, 20L);
}
}
PlayerListener.java 文件源码
java
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