@EventHandler(priority = EventPriority.LOWEST)
public void onWorldChanged(PlayerChangedWorldEvent event) {
Player player = event.getPlayer();
if (!InventoryManager.playerIsLoaded(player)) {
if (InventoryManager.isAllowedWorld(player.getWorld())) {
InventoryManager.initPlayer(player, InventoryManager.isAllowedWorld(event.getFrom()));
}
return;
}
if (!InventoryManager.isAllowedWorld(player.getWorld())) {
InventoryManager.unloadPlayerInventory(player);
} else {
if (InventoryManager.get(player).hasPet()) {
PetManager.respawnPet(player);
}
}
}
InventoryListener.java 文件源码
java
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项目:RPGInventory
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