@Override
public void onPlayerRespawn(PlayerRespawnEvent event, BPPlayer bpPlayer, boolean leaveAfterDeath)
{
CTFProperties props = (CTFProperties) bpPlayer.getGameProperties();
CharacterType qct = bpPlayer.getQueueCharacter();
CTFGame game = getGame();
if(qct != null)
{
if(qct != null)
props.chooseCharacter(qct, false);
bpPlayer.setQueueCharacter(null);
}
if(leaveAfterDeath)
game.updateTeamMapViews();
else
game.spawn(bpPlayer);
}
CTFListener.java 文件源码
java
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